“Are you reading Uncanny?- No not Uncanny X-Men, you simpleton. Andy Diggle’s Uncanny.”

And that’s how I first heard about this series.

Uncanny throws us right into the action from the beginning. Embroiled in a high stakes poker match, we meet Weaver, a con-artist and generally self centered dude. He’s confident he’s going to win, but his confidence is shattered when a twist of fate deals him a bad hand. Not only is he baffled, but he’s out two hundred and fifty thousand dollars. But Weaver has a secret.

Uncanny_frame_1No, not that. Weaver’s got another trick up his sleeve, an ‘uncanny’ trick. Once in physical contact with someone, he temporarily gains access to their memories and abilities. Reading his opponent in a poker match, mimicking a bodyguards taekwondo skills, and even lifting a password or location of an object, Weaver is truly someone not to be trifled with. At least, outside of poker. Away from casino security, Weaver must navigate Singapore airport to make it back to the States. Seemingly a task more appropriate for a Jason Bourne or Sam Fisher type-individual, Weaver takes it on with relative ease, the end of his escape aided by a mysterious woman who offers him a job which could use his specific, yet diverse, set of skills.

Andy Diggle’s writing is fast-paced and to the point. Uncanny #1 focuses mostly on Weaver’s ability and the events between the bungling of his job and his acceptance of a new one.  While the issue is action packed, I would have liked a bit more about Weaver’s character. I get it though. Lack of information can create compelling story for the reader, and I’ll admit that I often prefer the reveal of backstory and origin of powers/abilities throughout rather than front-loaded in a series. However the amount of character development in this issue has made me more reliant on my interest in the overarching story and the art style to compel me to continue reading.

And boy is the art compelling. The combined work of Aaron Campbell and Bill Crabtree give us a James Bond-like portrayal of Weaver’s life as a con-man.  Action is smooth and strong, the insertion of Weaver’s memory and ability leaching abilities making for an interesting twist during confrontations.  Aaron Campbell’s linework impressed me in The Shadow, and it continues to impress here. His use of line and shadow really bring dramatic feeling to Uncanny, and when paired with Crabtree’s colors, life is breathed into this story reminiscent of noire-styled crime drama.

Uncanny_frame_2While expressly focused on the incidents surrounding Weaver’s introduction to his new job and less on his character, enough hints are dropped about his personality that we get a fairly decent image of what kind of a person he is.  With similar detail to overarching plot, we are given just enough to keep us reading.  Who is this guy really? What’s going on here? Alternatively, the lack of information in this issue may have you semi-frustrated. If, like me, you’re on the ever-constant search for interesting non-superhero comics, Andy Diggle’s Uncanny is definitely a solid read, and hopefully the series continues down the path it’s issue #1 has set for it.

Uncanny can be purchased at your Local Comic Shop or at Comixology.

Overall Score
88 %

Writing 90%
Art 90%
Story 85%

About The Author

Long time fan of comic books, video games, and movies. Zander is often no where to be found because he's marathoning movies and tv shows or playing video games till all hours of the night as most disillusioned twenty-somethings are wont to do. Polar opposites are the game: action/comedies and dramas, FPS games and turn-based strategy, science fiction and historical fiction. Why pick one thing when there are so many good things?

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