Short Version: Star Wars meets the Justice League.

Long Version: The Hypernaturals is written by Dan Abnett and Andy Lanning, and illustrated by Brad Walker and Andres Guinaldo. The comic takes place in the far distant future, after humanity has colonized much of the known universe.

Longest Version: The Hypernaturals is one of the most interesting and well thought out comics I’ve had the pleasure of accidentally knocking off the shelf at my local comic shop. The comic features a very high tech/sci fi setting, filled to the brim with pretty colors and interesting super powers. The story revolves around a team of people, each possessing some sort of super power that they use to fight crime/bad guys and generally uphold law and order.

The universe that Abnett and Lanning have created is simply amazing. It helps that I have a fascination with ultra-high tech settings (like this one). But, my biases aside, the thought that went into the technology in this comic is some of the most creative and interesting I’ve seen.

For example, the Trip Network is a network that encompasses most of the inhabited worlds of the comic. It allows people to teleport from one location to any other inside of the network with the help of the Quantiuum (a giant Artificial Intelligence that dictates human culture and government). SPOILERS AHEAD, to circumvent our super high tech and fancy Spoiler Blocker (patent pending), simply highlight the blank area below this message.

What you don’t find out until a little ways into the series, is the way the Trip Network functions. Essentially, it makes a copy of your “pattern” (which is basically a quick save of your entire being). Then it eliminates your current body (which is a nice way to say “murders you”) and instantly clones another you at the desired destination using the “pattern” it just saved. Can you hear that? That’s the sound of my mind being blown.

The above blocked spoiler is a great example of what kept me buying this comic every month. The comic is full of unique spins on technology that we’ve come to see as sort of “standard for sci-fi”. It helps that the story is very engaging and well told. The basic concept being that the “villain” (called Sublime) of the story is trying to destroy the Quantiuum because he believes that human being should be able to choose their own fates instead of being directed by a machine.

I love it when the “bad guys” aren’t portrayed as being evil for no other reason than the sake of being evil. Sublime isn’t 100% evil, he’s just willing to take some extreme measures to free the human race from the grasps from a machine which he perceives as having enslaved everyone.

There was one thing that stuck out to me as being particularly creative as far as storytelling went in the comic.

All of the characters have a tiny blue holographic sphere floats next to their head, which connects them to something called the Q-Data network (basically the internet of the future). These little spheres were often used as ways to help provide description. The little blue spheres would point to various powers and weapons being used and have a little blurb of information that explains the power/weapon. It was an interesting way to explain powers that might have otherwise been vague or confusing without having to have someone say “Gosh golly, we’d better watch out for Prismatica’s energy beams, I bet they would stun us just long enough to be taken into custody!”

The one downside is the story (specifically the dialogue) has a tendency to get kind of cheesy from time to time. The word “hyper” is used quite liberally through out the series. People don’t have super powers, they have hyper powers. Sublime isn’t the super villain, he’s the hyper bad or the hyper villain. There are different classes of intelligence (Thinkwell, the super hyper genius is a 12, if I remember correctly). I think that’s where the comic might lose most people. I, on the other hand, have no problem (love, in fact) cheesy stuff like that (To reinforce my point, Tremors is my favorite movie).

Aside from being exceptionally creative, The Hypernaturals is illustrated wonderfully. The art style itself is a pretty standard “realistic” by comic standards, but what really impresses me is the way the technology is drawn and the way that the characters interact with it looks very believable and organic. It lends a hand in immersing the reader when they pick up an issue. As do the first and last few pages of each issue. The first page of every issue has an ad on it. But not an actual ad. It’s an ad you might see in the universe of the comic. Like, for example, a recruiting poster for the Hypernaturals crime fighting organization.

And then at the end of each comic, there are a few pages dedicated to explaining more about an aspect of the comic’s universe, whether that be a specific thing, place, or character. We learn more about Thinkwell by reading an interview conducted with him at some point during his career with the Hypernaturals organization. But this may just be something that Boom! does with all the comics they publish.

Which brings me to one of the less positive aspects of the comic. Because it’s published by Boom! every issue is $3.99. It can make for an expensive trip to the comic shop if you have other comics you want to buy in addition to this one. For me, this isn’t immediately a deal breaker, but I have certainly dropped other comics in order to better afford this one.

Overall, I think The Hypernaturals is an amazing comic that I would recommend to anyone who enjoys pretty pictures, interesting super powers, and an fascinating sci-fi setting. Actually, even if you don’t, I would probably still recommend you read this comic.

About The Author

Things I love: Video games, comics, steampunk, space
Things I like: Cyberpunk, hard cider, not being in the sun, pokemon
Things I dislike: The sun

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