This was a series that I was initially wary about, what with indie titles being as hit and miss as titles from the big two, if not more so. But, the genre and the artwork had my attention from my first look, and my worries were for naught when the story of the hinterkind was revealed. Writer Ian Edginton delivers a gripping story of Earth rebelling against it’s inhabitants, in a world where myth and legend are fact rather than fiction.

The Story: of Prosper Monday and her curtailed journey to follow her grandfather to Albany. Captured by the hunter and friend to the hinterkind Jon Hobb, Prosper and her friend Angus find themselves on a journey into the west to be sold to slavers.  But that journey is interrupted when Jon Hobb and his group of hinterkind are ambushed by a mysterious group in spacesuits (hazmat suits?).  Multiple parties come across the men in spacesuits, and each wonder what they will mean to each of their journeys as well as the future of the city.


More packed with events than the previous two issues, Hinterkind #3 seems to lean heavily on the appearance of the ‘urban spacemen’. The first two issues set up conflict between humans and the re-emerged hinterkind, but the appearance of this new threat turns things on their head and give a new layer of mystery to the series.

The Art: by Francesco Trifogli continues to be stellar, the crazy and fantastical often looking leagues more believable than the simple and mundane. Specifically, the artwork for Lachlan the satyr and the goblins is very well done. All the hinterkind reflect perfectly their races’ living as observers of the human race; everything from their style of dress to their mannerisms.

It seems like too much has been introduced to the series too quickly. Perhaps I’ve become too accustomed to series developing the world of the comic more slowly or simply hinting at back story that is never revealed. However, the fact that we’re not only shown the hinterkind but also the urban spacemen within the first three issues is cause for my own concern of the pacing of the remainder of the series.


While my attention (and the comic) seems to be divided between the numerous groups traveling the post-apocalyptic cityscape, it’s clear that there will be opportunity to limit the number of characters and stories the comic focuses on.  But, because of this style of storytelling, it’s often unclear as to whose story this is supposed to be. I know this issue is leading up to bigger events, but as a stand alone issue, it’s not very strong.

But, it’s only issue #3 and despite my small complaints Hinterkind continues to be a fun and interesting series with solid characters, and the stories’ unique take on the post-apocalyptic will find me coming back for more.

Hinterkind can be purchased at your Local Comic Shop or on Comixology.

Overall Score
78 %

Story 80%
Writing 75%
Art 80%

About The Author

Long time fan of comic books, video games, and movies. Zander is often no where to be found because he's marathoning movies and tv shows or playing video games till all hours of the night as most disillusioned twenty-somethings are wont to do. Polar opposites are the game: action/comedies and dramas, FPS games and turn-based strategy, science fiction and historical fiction. Why pick one thing when there are so many good things?

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